项目位于荷兰的Texel岛上,是二次世界大战时的一座火药库,最近成为了Texel航空与战争博物馆的一部分。
This story unfolds in the dunes of Dutch island Texel in a World War II era bunker that has recently been acquired by the Aviation & War Museum Texel.
▼项目外观,过去是一座火药库,external view of the project which originally was a bunker
▼入口,entrance
这里是一个3D音声演出的场地,游客将通过声音体验格鲁吉亚军人的英勇。在流血起义五天后,他们不得不迎来失败,最后只能各奔东西。这是一场独特的空间音声体验,让人们在当下也可以听到岛屿历史的回声。设计需要创造一个纯粹为3D音声服务的空间,以一种十分个人的方式讲述故事,让游客沉浸到情节之中。空间中几乎不设置任何视觉元素,人们只能用自己的大脑去感受,这是世上最万能的媒介。
In ‘Torn Island’ visitors crawl into the minds of Georgian soldiers, five days after their bold and bloody uprising. Having to admit failure, they decide it is every man for himself now. In this unique spatial audio experience, you listen to the echo of a past that divides the island until today. This was a chance for us to design a narrative space that uses 3D audio as its only tool. It communicates the story in a very personal manner, but it is also the means to immerse visitors. Most importantly, leaving almost no visual elements allows for visitors to use the most versatile of media: their own minds.
▼空间中几乎没有视觉元素,space with almost no visual elements
▼人们可以通过声音和想象来了解历史,visitors could experience the history through audio and imagination
“当人们处在这样一个只有声音的空间中时,他们的想象将被激发。”主创设计师Michel de Vaan说道。
“When you only work with audio in such a place you really trigger people’s imagination.” Michel de Vaan, lead designer.
为了打造一部逼真的音声剧,Kossmanndejong与专业演员和播客主播合作。在火药库中漫步,人们将听到过去在这里的士兵之间的不同对话,从而了解他们所面临的困境。项目采用了一套多方位音响系统以及精确的地理追踪装置,使得故事的音量可以根据游客所处的位置和面对的方向而变化。
To create an audio drama that feels authentic, Kossmanndejong collaborated with professional actors and podcast-makers. Wandering through the bunker you will hear different dialogues between people who were in that bunker that day and you will get to understand their dilemma’s. Through a multi-dimensional sound system with very precise geo-tracking you will hear changes in direction and volume depending on where you step.
▼音量可以根据游客所处位置发生变化,the volume would change according to the location of the visitors
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