本项目是一家东京游戏公司的全新总部大楼。设计旨在使其成为吸引全球粉丝的最高水平创作场所,并为该公司游戏制作的过程提供强而有力的支持。公司内的几乎所有员工都从事创造性的工作,因此,设计的核心关注于为他们创造出专注与放松之间的平衡,同时在最大程度上缓解人们的工作压力。为了实现这一目标,建筑师为大楼设计了独具特色的斜墙外观,并在建筑中集成能够用平板电脑操控的、可控制建筑内所有设施的电子系统。
The project is a relocation of the headquarter of a game production company based in Tokyo. It is aimed to become a place for the highest level of creation that captivates fans worldwide and for supporting the foundation of the game production process. As almost all employees engage exclusively in creative operation, we focused mainly on providing a balance between concentration and relaxation while significantly removing the burden of operational work. We strived to achieve them by introducing slanted walls that characterize the exterior and a system to control all facilities, including security, with tablets.
▼项目概览,overall of the project ©Koichi Torimura
供游客使用的区域被规划在较低的楼层,隐私性和机密程度随着楼层的增加而增加。在面向高架铁路的二层和三层,规划有需要与外部世界隔离的功能空间,如剧院和工作室等。底部楼层的外部斜墙高度更高,以避免大楼与周边建筑相互干扰,而上部楼层则拥有更加开放的氛围与景观视野。
We placed the areas mainly used by visitors on the lower floors, while the level of privacy and confidentiality increase as the levels get higher. On the second and third floors that face the elevated railroad tracks, we placed programs that require isolation from the outside such as the theater and the studios. The slanted walls are higher on the lower stories surrounded by existing buildings, whereas they are lower on the upper stories offering more sense of openness.
▼街道视角,street view ©Koichi Torimura
五楼的餐厅、休息室和健身房为员工提供了充足的放松和休息空间,而七楼是为公司高管保留的,以便他们能够在这里进行一些创造性的工作或会见重要的客人。屋顶上,烧烤台和游泳池等设施进一步为员工们创造出放松的环境。
The dining room, lounge, and gym on the fifth floor offer employees spaces to unwind and recharge, while the seventh floor is reserved for executives, who use the space to engage in creative work or meet with important guests. On the rooftop, a barbecue counter and pool are among the amenities designed to create a relaxing environment for employees.
▼屋顶泳池,top floor swimming pool ©Koichi Torimura
融入电子游戏元素的细节
Details That Incorporate Video Game Elements
景观设计、室内外装饰和固定装置都融入了该公司制作的游戏世界中的风格,将游戏设定的时期和地区、角色、道具等作为隐喻,那些熟悉游戏的玩家们便可轻松破译这些巧妙的隐喻。换句话说,总部大楼本身就是由游戏组成的。
The landscape design, interior and exterior finishes, and fixtures all incorporate the style of the game world (the period and region in which the game is set, characters, items, etc.) created by the company as metaphors, which can be deciphered if you are familiar with the game. In other words, the headquarters building itself is made of the game.
▼底部楼层,ground floors ©Koichi Torimura
▼地面层景观,ground floor landscape ©Koichi Torimura
▼景观设计,landscape design ©Koichi Torimura
例如,底层的中世纪法式枝形吊灯、当代意大利风格的沙发和桌子等元素,以及建筑物外部的盆景树和松树等日本文化的标志性元素,都是以涵盖世界不同时期和地区的电子游戏为背景设计的。这些不同的元素和谐地创造了一个充满游戏氛围的空间。
▼底层夜景,night view of the ground floor ©Koichi Torimura
▼大厅,lobby ©Koichi Torimura
▼大厅细部,details of the lobby ©Koichi Torimura
▼底层的中世纪法式枝形吊灯,the medieval-French-style chandelier ©Koichi Torimura
▼二层展示/休息空间,display/rest space on the second floor ©Koichi Torimura
▼室内视角,interior view ©Koichi Torimura
▼会议室,meeting room ©Koichi Torimura
改善环境
Enhancing the Environment
场地的对面是一条高架铁路,平均每1.5分钟就有一趟火车往返。场地周围还环绕着众多小型建筑,每座建筑中都有着各种各样的租户。倾斜的墙壁增强了包括光、风和声音在内的环境元素,同时,每面墙壁的高度也都根据楼层的不同用途进行了优化。
▼手绘草图,sketch ©Makoto Yamaguchi Design
Facing the site is an elevated railway where trains pass every 1.5 minutes on average both ways. The site is also surrounded by small-scale buildings, each with a variety of tenants. While the slanted walls enhance environmental elements of light, wind, and sound, every wall height is optimized according to the different purposes on each floor.
▼建筑周边的有轨交通,rail traffic around the building ©Koichi Torimura
▼建筑面向高架桥,the building faces the viaduct ©Koichi Torimura
▼看似封闭的建筑外观屏蔽了交通噪音,
the seemingly enclosed facade blocks out traffic noise ©Koichi Torimura
▼建筑与高架桥,the building and viaduct ©Koichi Torimura
▼由周边建筑看项目,viewing the project from surrounding blocks©Koichi Torimura
例如,在三楼的墙壁后面是用于录制游戏角色声音的工作室。因此,这一层的斜墙被尽可能地加高,以减少铁路的噪音。虽然墙壁阻挡了周围环境的视野,但它们却能够反射自然光,带来间接光线,在录音期间营造出游戏世界的氛围。五楼在垂直方向上距离高架铁路较远,与高架铁路的联系较少,因此,墙壁的高度较低,同时也形成了杂乱的城市环境和天空的景观画框,并在直接和间接光线之间取得了很好的平衡,稳定地将风引入室内,为房间营造出轻松的用餐氛围。
For example, behind the third-floor walls are studios for recording the voices of game characters. They are heightened as much as possible to reduce noise from the railroad. While the walls block the views of the surroundings, they reflect natural light to bring in indirect light, maintaining the world and ambiance of games during the recordings. On the fifth floor, which is vertically further from and with a lessened sense of connection to the elevated railway, the lowered walls provide a cropped view of the cluttered cityscape and the sky. With a great balance between direct and indirect lights, while steadily taking wind into the interior, the room offers a relaxing dining experience.
▼上层露台,terraces ©Koichi Torimura
▼建筑细部,detailed views ©Koichi Torimura
▼露台夜景,night view of the terrace ©Koichi Torimura
▼通透的玻璃盒子,the transparent glass box ©Koichi Torimura
▼公司高层会客与休息空间,meeting and rest space for senior management of the company ©Koichi Torimura
▼客房,guesthosue ©Koichi Torimura
▼走廊,hallway ©Koichi Torimura
减少运营压力和能源负荷
Reducing Operational Work and Energy Load
可在平板电脑上直接操作的控制系统与调度系统完全联动,提高了能源效率。用户可以直接将他们的时间表输入到该系统中,因此,所有的设施都能够在工作开始前准备就绪。同样的操作也可以通过智能手机进行,在需要的情况下,工作人员也可以通过相同的应用程序检查和操作建筑物中的安全和设备状态。结合信息管理的最先进的保安系统为安全和创造性活动提供了最佳环境。
▼分析图,analysis diagram ©Makoto Yamaguchi Design
The control system that can be operated directly and intuitively on a tablet is fully linked to a scheduling system, resulting in improved energy efficiency. We built a system where users can input their schedules, and all facilities are prepared in advance for them. The same operations can be accessed from smartphones as well, and the security and equipment status in the building can also be checked and operated if necessary via the same application. The state-of-the-art security system that incorporates information management provides an optimal environment for safety and creative activities.
▼会客室,meeting area ©Koichi Torimura
▼休息室,lounge ©Koichi Torimura
▼电梯厅,elevator hall ©Koichi Torimura
©Koichi Torimura
▼走廊夜景,night view of the corridor ©Koichi Torimura
▼天台夜景,night view of the top floor terrace ©Koichi Torimura
新景观
A New Landscape
倾斜的墙壁保护了建筑内部不受外部视线的影响,使人们无法从外部分辨建筑的用途。这种设计灵感来源于自然界中动植物的伪装。倾斜的墙壁由10厘米宽的薄铝板制成,这是一种大家都相对熟悉的材料。设计并不希望用大的模块来建造大的建筑,而是通过把小的东西放在一起来创造出更大的尺度。这种方法与自然形成和生长的方式相呼应。通过采用这样的创作方法,建筑成为了一个如同自然景观那般不会泄露信息的物体,进而成为了新城市景观的一部分。
The slanted walls protect the interior from the external gaze, making it impossible to tell what the building is for from the outside. Not being able to see the purpose is much the same for natural landscapes. The slanted walls are made of thin, ten-centimeter-wide aluminum plates, a material of relatively familiar scale to humans. Rather than constructing a large building with large modules, we brought small-scale things together to create a bigger scale. This approach echoes the way nature is formed and grows. By adopting such a method of creation and making the building an object that does not give away information just like the natural landscape, the architectural work becomes part of a new townscape.
▼建筑立面,facade of the building ©Koichi Torimura
▼建筑细部,details of the building ©Koichi Torimura
▼剖面图,section ©Makoto Yamaguchi Design
Project Credits:
Design and construction management
Architectural design: Makoto Yamaguchi Design ()
Structural design: Arup
Facility design: Arup
Electrical design: Arup
Lighting Design: Izumi Okayasu Lighting Design
Construction
Building: Shimizu Corporation
Landscape: SOLSO
Photographs Koichi Torimura
Project Data :
Title: MONOSPINAL
Location: Taito-ku, Tokyo
Main use: Office
Completion : June 2023
Site requirements :
Zoning and district: fire prevention district, commercial district
Road width: 15 m (East), 6 m (North), 8 m (South)
Structure :
Main structure: steel frame, base-isolation structure
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